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Citation Cipher: An Educational Game for APA Citations

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Tools

Cenario VR
Storyline 360
Adobe Illustrator

eLearning Design

& Development

Storyboard Development

Graphic Design

Game Protoyping

Technical Writing

Audience

Responsibilities

Any learner who needs initial instruction or supplemental instruction on APA citation formatting. 

This project was developed in conjunction with a colleague, Katrina Abe.

OVERVIEW

Problem

Proper formatting of research citations can be challenging for students and academic professionals. This may be in part due to overwhelming cognitive load, lack of motivation to master the rules, and a plethora of citation machines that are assumed to be accurate. However, to ensure accuracy citing material writers must take the time master the information and practice utilizing the various rules of APA citation to become comfortable and fluent with their requirements.

Solution

To tackle the issue of learner motivation and learner knowledge, myself and my partner for this project, Katrina Abe, developed a detailed proposal and prototype for an educational game to teach APA citations based on the 7th edition revisions. Leveraging Cognitive Load Theory, Keller's ARCS model, and Self-Determination Theory we developed a 7-level game that walks players through APA citations. Material is scaffolded and chunked to reduce cognitive strain, learner frustration and to develop player confidence. Throughout the game players are encouraged to move at their own pace, provided with activities to practice rules, and rewarded with coins and allowed to freely maneuver through each level in a sequence that benefits their learning and motivation styles.

My Role

As mentioned the development of this proposal and prototype was a collaborative effort between myself and another peer in The University of Tampa's IDT program. Our collaboration was highly intertwined with 1-2 meetings per week and communication in between those meetings about additional ideas, progress, and challenges we were encountering. This game developed as a result of both our ideas coming together and brainstorming multiple iterations of what the final product would look like. While I specifically developed the following sections of our materials, and my partner developed the others, this was perhaps one of the best examples of collaborative design between two people as both of us contributed to material in all sections. 

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Design Document

  • Brainstorming of game title, characters and scenes

  • Game Play (avatar, game progression, levels, icons, scores, winning the game, and player actions)

  • Player Motivation

  • Licensing and Copyright

  • Designer Interest

  • APA formatting 

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Prototype Development

  • Cenario VR development (library setting, page icons, study hall, interactive icons) 

  • Citation Cipher title screen and branding

  • Development of page icon images in Adobe Illustrator

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