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portfolio

EXECUTIVE SUMMARY

As an instructional designer, I create engaging and effective learning experiences grounded in evidence-based learning theories. My approach emphasizes motivational and outcome-driven methods to ensure learners achieve meaningful outcomes, whether in academic, corporate, or informal learning environments. I bring a strong foundation in tools such as Articulate Storyline, Rise, Camtasia, Adobe Creative Suite, and other industry-standard instructional design and graphic design programs. My projects blend instructional rigor with creative design, resulting in solutions that are not only pedagogically sound but also visually compelling and user-friendly.

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The projects that follow are a sample of my work. While most projects were developed for my Master of Science in Instructional Design and Technology program some stem from my professional and volunteer experiences, reflecting a diverse range of real-world applications and audiences.

PROJECTS

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Eating Disorder Training for Medical Students

Design, Development and Presentation Artifact

A concept eLearning project that allows medical students to learn about the criteria for eating disorders diagnosis and myths about eating disorders. 

PowToon, Camtasia, H5P, Wix

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Articulate 360 for Instructional Design Learners

Design and Development Artifact

A self-paced, 3 module tutorial designed to enable new students to create and publish eLearning content with Articulate 360.

 

Storyline 360, Rise 360, Studio 360, Camtasia

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Citation Cipher - Instructional Game for APA Citations

Design and Development Artifact

Educational game design and prototype to guide learners through APA in-text and reference list citations.  â€‹

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Cenario VR, Storyline 360, Adobe Illustrator

Always Watching Course Title

Always Watching, Always Reporting for Counterintelligence Agents

Design and Development Artifact

E-learning module designed to enhance a Counterintelligence Awareness and Reporting (CIAR) Training for Joint Knowledge Online (JKO) instructors.  

Rise 360

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Florida Association of Student Financial Aid Administrators Conference Materials

Development and Presentation Artifact

Instructor guides, presentations, and participant workbooks developed for an annual training conference.

Microsoft PowerPoint, Word, Adobe

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Is Immersive Room Feedback Effective? A Case Study on EMS Immersive Room Training

Research Artifact

A quantitative and quantitative research study designed to evaluate the immediate feedback mechanism in an immersive simulation room.

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Various Visual Design Projects

Development Artifacts

A collection of various graphic designs, infographics, and other illustrations. 

Canva, Microsoft Publisher, Adobe Illustrator

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